Speech Everyday
A collection of speech therapy ideas, from an elementary school.
Friday, August 22, 2014
Tuesday, May 20, 2014
Some of Our Favorite Games
Do you play games during speech therapy? Games are motivating for children, and help them learn important communication skills, such as taking turns, waiting for others, and following rules. Games can also provide an opportunity to practice verbal skills, use problem solving skills, and teach social skills and manners. Sometimes the games need to be modified to fit the needs off the students. There are hundreds of choices that rival the classic games, like Candyland and Chutes and Ladders. Amazon is a great place to search for speech therapy-friendly games. Here are a few of my student's favorites:
Kids love the slap the spoons onto the cards. Match the ingredients on your recipe, and you are the winner!
Mix and match parts to build your own monster. You can also trade parts, steal parts, or use a wild card!
This is a new company that has all these decks of cards for various skills. The double dice is a real favorite.
Several sets are available. I practice answering questions while the students can see the cards. Then graduate to giving them some time to look at it, and asking the questions when they can no longer see the cards. Have a helper give a thumbs up if they answer correctly!
Pick a card, and give a response. I sometimes set a timer to see if they can answer x amount of questions as a group before the timer goes off.
Mama Hen has to get all her chicks back in the coop before she gets there. It's a cooperative game, so all the students either win or "the game" wins.
Here are a few websites that give great suggestions for games to use in therapy.
Saturday, December 29, 2012
Gingerbread Glyphs
Gingerbread Glyphs - The Gingerbread Glyphs were created during the very busy Christmas season, when just getting your groups together can be a challenge. As with other glyphs, the emphasis was on using speech and language skills in an unstructured activity to monitor carryover of skills.
Glyphs in speech therapy can address Listening for Directions, Organizing Pieces of Information, Making Associations, Comparing and Contrasting, Describing, Answering Questions, and Reporting Information.
To complete this glyph, the students filled out a questionnaire. Even the kindergarten students were able to do this! It helped cut down on students giving false answers to get a certain color ingredient! Then the students were able to assemble the parts needed based on the answers they provided. As a special treat, before they left the room, each student was offered a sample of the candy they wished to try. It was surprising to see that many of them had never tasted gumdrops or licorice laces!
The directions for completing the Gingerbread Glyph can be found here.
To view the completed projects, you can visit here.
Turkey Glyphs
Turkey Glyphs - Glyphs can be used to address many speech goals. One good reason to complete a task like this is to get a spontaneous speech sample from your students to determine who they are carrying over their goals.
The students had a very good time with this glyph, from the planning stage to the final product. The feathers and googly eyes were the most fun part!
The students had to answer questions to gain the pieces to form the turkeys. We used a planning worksheet to fill in the answers. Then the pieces were assembled, and we went to work with the glue!
The next step was to turn our planning sheet into sentences to describe our turkeys. The younger students used Boardmaker Studio to create picture sentences. The older students completed an open-ended worksheet to create a description.
You can download the patterns here.
A slideshow of the completed projects can be viewed here.
Sunday, October 14, 2012
Halloween Candy Game
This game can be played in a small group as a "consequence game". The students will answer to a stimulus question (name a word, make a sentence, answer a question, etc.) for a chance to spin the spinner and see how many pieces of candy they can add to their bag.
It sometimes works best to set a timer, to determine the end of the game. Whoever has the most candy, wins the game!
Preparation: Make several copies of the candy and the pumpkin bags, cut out and laminate if possible.
Download here!
It sometimes works best to set a timer, to determine the end of the game. Whoever has the most candy, wins the game!
Preparation: Make several copies of the candy and the pumpkin bags, cut out and laminate if possible.
Download here!
Monday, September 24, 2012
Apple Glyph
Apple Glyph Project
This project was done as an "icebreaker" with students at the beginning of the school year. All of the students were represented by a "glyph" created by answering questions. The students had to choose a color apple based on the answer to the question "What grade are you in?". The choices were red for kindergarten, yellow for first grade and green for second grade.
The next question referred to the stem on the apple. The question was "Are you a boy or a girl?". The stems are green for girls and brown for boys.
Then came the question "How old are you?". The caterpillar was colored according to the students age. The final question placed the leaves on the apple, "How do you like to eat apples?".
Finally, the apples were reviewed and the students used the key to decide if the apple was made by a kindergartner, first grader, or second grader, and if the student was a boy or a girl. The apples were hung in the hall as a display for Open House.
Thursday, April 19, 2012
V is for Action - A Book About Verbs
V is for Action - A Book About Verbs
This book was written and illustrated by third grade speech/language students to improve their understanding and use of verbs. It is based on two books "To Root, To Toot, To Parachute" and "Q is for Duck".
This book was written and illustrated by third grade speech/language students to improve their understanding and use of verbs. It is based on two books "To Root, To Toot, To Parachute" and "Q is for Duck".
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